3D Comp: Research on artists

At first, I had no idea how to come up with artists that I know of who use the same practice that we are using. I thought about artists we’ve talked about in 2D and immediately thought of several people.

Ingrid Calame is an artist whose artwork has action/ activity that is not present. When you first look at her work there are a bunch of colorful, linear lines that overlap one another. Once you actually read about the piece you get a whole new perspective about it. She actually goes around towns and finds stains on sidewalks and roads. She traces them and comes up with a unique composition to show human life. She is very simple but quite unique. I would have never thought to do that. Once I realized what the subject was, I wondered how many cities are in each piece? Does she prefer outside stains or inside stains? How many stains does she decide to use in each piece?

Arturo Herrera is another good example of an artist whose artwork has action/activity that is not present. When you first look at his work there are a bunch of squiggles. You wonder why? When you read about his method, you can get a sense of How and what he was thinking. He actually traces a bunch of characters and overlaps them on top of each other. Some are of characters without faces and some include only the face. My favorite are the Disney ones. Once I realized what the subject was, I wondered how many characters are there? Are they all different? Are they the same?

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